

The transition between the real world and the flashbacks are very well done, and some happen so seamlessly that it’s disorienting, but in a good way. While you travel, Blake will frequently have invasive visions of his past in a Catholic school, where he is haunted by the memories of his friend Jessica who supposedly hung herself. Outlast 2 doesn’t deal in Nazi pseudo-science, so it has more liberty to let its environment and character actions tell the story. The original was fairly good at storytelling, but the nature of its story meant it had to do a lot more direct explaining. The progression of the story in Outlast 2 is very well done, and in the main story it never feels like the story is spoon fed to you. Unfortunately, the powers that be crash your helicopter and the two of you separated, leaving you and your surprisingly stable camera to crawl through the cult grounds alone. You are cameraman Blake Langermann, flying over a deserted canyon with your wife Lynn to investigate the apparent murder of a pregnant teenager. Outlast 2 is messed up, and thus many of the descriptions herein may also be messed up. Right down to the horrific imagery made of repressed memories and subconscious anger. In story, Outlast 2 has no relation to its predecessor, but fans of the original will find that it definitely feels like an Outlast game. All the while, you record the horrors you witness and uncover the secrets of the cult, as well as face memories of your past. Instead of traveling back to Mount Massive Asylum, players are dropped in the middle of a deranged cult village and must traverse churches, mountains, forests, swamps, and mines to find their wife and escape.

It was so popular that a sequel was only sensible, and now we have Outlast 2.

It made waves among the horror themed Let’s Players of the world, but was also critically acclaimed for its design and characters. Outlast set a new bar for indie and mainstream horror when it came out in 2013.
